AMD supported Blender’s physically-based path tracer, supported on the OpenCL framework. The new rendering engine for Blender removed OpenCL support for GPU rendering on AMD GPUs for technical and performance reasons. The new 3.0 version will support GPU rendering in Blender using the open-source AMD HIP (heterogeneous-computing interface for portability) C++ Runtime API and kernel language, which enables users to take full advantage of all the enhancements of the Blender Cycles X rendering engine on AMD GPUs. In December, Blender is planning to release version 3.0 of its popular 3D digital content creation (DCC) software suite. There is now improved AMD GPU rendering support for Cycles (aka Cycles X). Blender 3.0 is taking support for AMD GPUs to the next level with the latest Blender 3.0 beta.
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